How Many Lines Of Code Is That? – Edudemic

Did you know that the latest version of Google Chrome and the Mars Curiosity Rover take between 5-10 million lines of code?

Check out this cool article and infographic to see how much lines of code it takes to make apps, search engines, video games + more!

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From basic iPhone games to entire operating systems for computers, just how much code does it take to make our electronic lives happen? Just a fun, visual way of showing just how much coding is in our daily lives!

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Why Food Education Matters – Edudemic

“[in Australia] 20% of children think pasta comes from animals.”

Whatever happened to Home Economics? When I was in Grade ten, Home Ec was required. We learned cooking and nutrition basics as well as how to bake, how to budget and how to sew (I sucked at sewing).  I know, I know, it isn’t very iPad related, but this info graphic was too scary not to share. I thin I have to start getting my kids to cook more…

Just a note: I now that in grade nine the students at our school do a nutrition section in their Science class- wouldn’t it be great if this could complimented by some sort of food education in another class? I t could even fit into Ethics and Religion.Personal Development. I’m just spitballing here…

Read the article below the info graphic if you like to have your facts and stats in a nice bullet-point form!


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This image takes a look at how important it is to educate kids about food choices and eating healthy. So many kids don’t know that real food doesn’t come out of a box. Keep reading to learn more.

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Google field trip & 13 Things You May Not Know About Google

photoLast Thursday our Code Club went to visit the Google office here in Montreal, thanks to our partner in crime Monica Dinculescu, who has generously volunteered to guide us in our quest to code.

After we tore the students away from the floor in the lobby, which is laid out like a huge map of Montreal (they wanted to find their streets), the students were wowed by all the benefits available to the employees:

  • Food! The google office has one large cafeteria where healthy lunches are served for photo-1free every day. They also have two mini kitchens always stocked with coffee, tea and snack items. Also for free. I spied a whole row of Lindt dark chocolate bars. Just that prompted me to consider a career change…
  • A Gym
  • A garden room, complete with garden furniture, swinging chairs and chaises longues.
  • A Nap room
  • A climbing wall
  • A game room
  • A fix-it bar (apparently being a programmer does not necessarily mean you are good at hardware)
  • A 3D printer which our guide Monica had printing a squirrel
  • A Google earth display on five large computers, which you could work with a joy stick
  • The workspaces where teams working on the same sort of things were grouped together. This was by far the neatest- the spaces were open and personalized with plenty of windows. Some had standing desks, some had nerf guns for impromptu battles. Talking to Monica, she told us that Google employees did not need to keep regular hours- she could come in and go home when she wanted. She could even work from home, as long as her work got done. The students were able to see that being a programmer was not a lonely endeavour, no longer the purview of the Geek leaving in his mother’s basement. It was a dynamic yet despite the toys, a serious work environment.

At the end, Monica asked the group who would like to work at Google. Let’s just say that not only the students raised their hands!


Below is an article that gives some interesting facts about Google in a hand dandy infographic format!

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Google has infiltrated most of our lives these days. Not just in the search realm, but in terms of calendars, maps, images, and social connections and more.

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Groovy Graphics in the iClassroom: ideas and lesson plans from TechChef4U

I’ve noticed that a couple of the French classes have been borrowing many Bandes Dessinées for a unit on comics. I also know the grade 8s do Persepolis and I think the grade 9s might also have a graphic novel section, though these lesson plans might be better for next year as I think these units have come and gone.

Either way, Lisa Johnson gives some great ideas of how you can use comic making apps in any class- math, science, etc.

As always, the tools she uses are just as interesting as her ideas, which is saying something.’

Check it out!

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» Groovy Graphics in the iClassroom |

Sharing Full Session Resources for Comic and Cartoon Creation using iPads and Web Tools.

Smore and Thinglink include:

A tour of Student-Created Curricular ExamplesA tour of Graphic Novel Apps and BooksA list of apps that Create Comics/Cartoons100+ Student-Created Curricular ExamplesAugmented App-Smashing ExamplesClever Web Alternatives to Comic Creation AppsThings to Consider when Publishing Student WorkIdeas for Using Comics in the ClassroomIdeas for Using Graphic Novels in the ClassroomAnd Much, Much MORE!!!
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Why Do Kids Spend All Day on Social Media? Because They’re Not Allowed Out of the House | MIT Technology Review

Danah Boyd is a Microsoft Researcher on all things youth and social media, and one of the most sensible voices out there. If you haven’t heard of her or read her blog, I recommend you do it now. Add her to your RSS feed. Check in once in a while to read her thoughts. I guarantee you will feel better about the state of our youth.

She has a new book coming out this month which I am very excited to read. But, while we wait for February 25th, here is an interview with Ms. Boyd below. Always thought-provoking, here is a quote about privacy and youth to whet your appetite:

Many adults assume teens don’t care about privacy because they’re so willing to participate in social media. They want to be in public. But that doesn’t mean that they want to be public. There’s a big difference. Privacy isn’t about being isolated from others. It’s about having the capacity to control a social situation.

It is a short interview but well worth the read.

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Microsoft researcher Danah Boyd tries to puncture some myths about teenagers and the Internet.

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