Aurasma: Augmented Reality for Your Classroom | Edudemic

Aurasma has been getting a lot of buzz lately in Ed Tech circles- it was one of the apps mentioned at the QAIS tech conference. I have mentioned it before several times in this blog. However, I liked the way this teacher thought to use it in the classroom:

For example, we’re currently studying Shakespeare in my 7th-grade English class. I’ve noticed the students struggle with Shakespearean cadence when we read aloud in class. To help them, I created auras for some soliloquies that link to YouTube videos of scenes performed by a local production company. The students simply scan the page with their phones or iPads to trigger the Aura and watch the corresponding performance.

My students also participate more with Aurasma. For instance, I had each student pick a character from Shakespeare’s plays and bring in a poster describing that character. They also created an aura featuring video of a friend interviewing them as their chosen character. The posters then triggered these auras for the class to watch. My students went above and beyond with their character research to create a video their classmates would enjoy.

Basically, it is a more elegant QR Code. Instead of having one of those weird little boxes full of scribbles, you simply scan the image/text/object and that will bring you to whatever content you want people to see.

How would this be a useful tool in your classroom? Do tell! And check out the article!


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A Practical Example of Augmented Reality

Via Davy Hulme Primary School

This is the first time I understand how you could use Augmented Reality:

Although the lesson plan was designed for a grade five class, I think it would be easy to adapt it for older grades. I love this teacher’s use of the slow writing prompts for the children’s writings as well as the use of a fantasy app as a writing trigger.

I just thought of something! The YPI ladies could upload their videos and have them attached to the posters they made for their various charities. Oh so many possibilities!


Augmented Reality in PE

via Mr. Robbo

Here is an interesting use of augmented reality in a PE:

If I am understanding correctly, the aura functions a little bit like a QR code that brings you to a website or a video of the image.

Ideas of how Aurasma could be used in PE:

  1. Take a picture of a product, eg. Kraft Peanut Butter and link it to a video of the

    Price: free

    student evaluating the nutritional value of that product.

  2. Take a photo of an exercise infographic and have it link to a video showing the right form.

Okay. I’m tapped out. I don’t actually know what happens in PE therefore my bucket of ideas as to how to use this app is very very small. Phys Ed teachers- want to help me out?

However, I have already talked about the potential of Augmented Reality in this post and I do have some evil schemes for Aurasma as I plot an English project on Persepolis. [insert evil laughter here]

Lesson Plan: Augmented Reality in the Classroom

via Lisa Johnson’s! page

Came across this post this morning about how to use Augmented Reality in the classroom:

Read More…

I had played around with the idea of Augmented Reality last spring, when I attened a librarian conference (yes, we have those) and someone did a fascinating presentation on the app History Pin. My initial thought would be that it would be a wonderful too for Open House, where the student guides could be equipped with an iPad and use it at each stop. The problem with History Pin was that it uses google maps to anchor the photo to the location and that was not specific enough for a school tour.

However, Aurasma might work for something like that, as well as a student-created scavenger hunt for a history project. The teacher who wrote the blog post above got his students to make posters which serves as the anchor to a movie that would be picked up by the aurasma app when scanned.

So many possibilities, don’t you think?