Tickle: Learn to Program Drones, Smart Toys, Robotics, and Smart Homes

I saw this app right after getting out of a meeting about a potential Maker Space in our school. I have been thinking about getting a Sphero for the library- now I have the app that will help program it!  You can also program a parrot minidrone, Philips Hue (which apparently is personal wireless lighting- who knew?) or make your own video game.

Source: tickleapp.com

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How Many Lines Of Code Is That? – Edudemic

Did you know that the latest version of Google Chrome and the Mars Curiosity Rover take between 5-10 million lines of code?

Check out this cool article and infographic to see how much lines of code it takes to make apps, search engines, video games + more!

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From basic iPhone games to entire operating systems for computers, just how much code does it take to make our electronic lives happen? Just a fun, visual way of showing just how much coding is in our daily lives!

See on www.edudemic.com

Google field trip & 13 Things You May Not Know About Google

photoLast Thursday our Code Club went to visit the Google office here in Montreal, thanks to our partner in crime Monica Dinculescu, who has generously volunteered to guide us in our quest to code.

After we tore the students away from the floor in the lobby, which is laid out like a huge map of Montreal (they wanted to find their streets), the students were wowed by all the benefits available to the employees:

  • Food! The google office has one large cafeteria where healthy lunches are served for photo-1free every day. They also have two mini kitchens always stocked with coffee, tea and snack items. Also for free. I spied a whole row of Lindt dark chocolate bars. Just that prompted me to consider a career change…
  • A Gym
  • A garden room, complete with garden furniture, swinging chairs and chaises longues.
  • A Nap room
  • A climbing wall
  • A game room
  • A fix-it bar (apparently being a programmer does not necessarily mean you are good at hardware)
  • A 3D printer which our guide Monica had printing a squirrel
  • A Google earth display on five large computers, which you could work with a joy stick
  • The workspaces where teams working on the same sort of things were grouped together. This was by far the neatest- the spaces were open and personalized with plenty of windows. Some had standing desks, some had nerf guns for impromptu battles. Talking to Monica, she told us that Google employees did not need to keep regular hours- she could come in and go home when she wanted. She could even work from home, as long as her work got done. The students were able to see that being a programmer was not a lonely endeavour, no longer the purview of the Geek leaving in his mother’s basement. It was a dynamic yet despite the toys, a serious work environment.

At the end, Monica asked the group who would like to work at Google. Let’s just say that not only the students raised their hands!


Below is an article that gives some interesting facts about Google in a hand dandy infographic format!

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Google has infiltrated most of our lives these days. Not just in the search realm, but in terms of calendars, maps, images, and social connections and more.

See on www.edudemic.com

Code Club: First Meeting a Success!

Last Thursday we had our first meeting of the Coding Club (hopefully we can find a better name for it). A dozen students came to the library after school as well as three teachers who wanted to learn how to code. 

Maja Frydrychowicz, a computer science teacher at a local Cegep, generously donated her time to get us started. She began by showing us how a whole block of code looks like by running a program she developed that demonstrated how cells would react in a petrie dish. She ran the program once and then changed just one line of code and ran the program again. What we saw on the screen was completely different. This was a great way of showing the students how every little bit counts. She also emphasized that programming is one of the most social kinds of work (contrary to popular belief)- most programs are written by a group of people in constant communication. She also warned them that it can get frustrating and that there is a lot of trial and error in programming, so not to get discouraged if it doesn’t work right away.

Then she showed us Scratch and we paired up to work on a few of the challenges she set for us. She concluded with a take home challenge of making a labyrinth for our cartoon cat in Scratch. The hour went by very quickly, with many people staying on to work on their projects.

This week we are going to continue where we left off. There are also a few students who have their own projects they would like to work on – Maja will be around again this Thursday and is very willing to share her expertise!

Below is an article about some amazing youth innovators to get us more inspired!

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Here are 10 youth innovators, from ages seven to 15, particularly worth noting and working on projects ranging from games to anti-bullying apps.

See on mashable.com