rAPPido Review: Inklewriter – Don’t just choose your own adventure; Write it!

Screen Shot 2015-09-18 at 2.31.35 PMEducational Gaming has been on my mind lately. But my brain had been thinking of it mainly in the context of an innovative, interactive way of teaching digital citizenship skills. But then I cam across the BBC’s heart-wrenchingly effective Syria Journey: Choose Your Own Escape Route, where you must make the devastating choices Syrians must face due to the civil war in their country. I know, I know. I have already sent the link to the staff at our school twice now. But it had so much impact on me that I’ve decided to hit you over the head with it.

But it isn’t just the fact that the game gave me a terrifying glimpse into what it must be like to be a Syrian refugee. It was because for the first time since I had been thinking of gasification, I realized how simple it could be to have a maximum impact.

Then I thought about how much I loved the Choose your own adventure books when I was a kid.

And then I thought about the Introduction to WWII project I was revamping for the Grade 9 English class to compliment their reading of The Book Thief by Marcus Zusak.

Gaming. Education. Story-telling. There must be an easy digital storytelling tool I could use, right?

Right!

I was super excited to try Inklewriter. It is super easy to use – you don’t even need to sign in if you don’t want, though you will need to provide your email and a password in order to save your story.

I won’t bore you with a bunch of screenshots – instead just direct you to the following video tutorial:

I am going to use it for the group who will be researching resistance and collaboration in Nazi-Occupied Europe. We are going to ask the students to write a choose your own adventure story from the point of view of a young girl who is living in a small town in a Nazi occupied town. Her family is out of work, out of money and out of food. What are the choices available for her?

Here are a couple of screenshots at my attempt. I did it very quickly in order to see if the app was easy to use and whether it made sense, so don’t judge the writing too harshly:

Screen Shot 2015-09-18 at 2.40.23 PM Screen Shot 2015-09-18 at 2.40.43 PM Screen Shot 2015-09-18 at 2.41.01 PM

Well, you see where it could lead. The above literally took me about 20 minutes to make.It struck me as I was writing, that it isn’t just a good tool to highlight the greyness of hard, ethical decisions, but it is also a great, fun technical tool to teach students about plot and voice.

As a writer, it reminded me that stories are really a chain of decisions your characters make. It made me look at my own creative process in a new light and I am eager to use this kind of tool for my next project!

How could you use it in your class?

Solve the Outbreak

Okay, so today was a slow day in my iPad world. But finally came across a review of this app, which seems very interesting and relevant. Anybody covering the Ebola crisis?

It’s free if anybody wants to take it for a whirl!

Become a disease detective — read clues, analyze data, save lives

Source: www.graphite.org

See on Scoop.itipadyoupad

The 23 Best Game-Based Education Resources for 2014 | Edudemic

There has been a lot of talk about gamification in education lately – in fact, the last couple of conferences I have attended had detailed presentations on how to implement some of the game strategies in the classroom.

Here is a very comprehensive list of resources that covers the theory (and even criticism) behind gamification in the classroom, resources and videos on how to get started as well as a lit of links to help you on your way!

Source: www.edudemic.com

See on Scoop.itipadyoupad

Considering Minecraft for Your Classroom? 12 Outstanding Resources to help you make your decision

Minecraft has been on my radar for a while now as an intriguing tool. My understanding is that the students (or gamers- it is a very popular game in itself) must build their own worlds, which leads to a lot of educational possibilities, especially for history. There are a bunch of examples of students building Coliseums and other wonders of the world as part of their history class. One could beef up those interminable lectures on New France by getting them to construct old Quebec, or the first settlement in Montreal. Or they could get more specific and design what an old fur trader’s cabin would have looked like. I think the possibilities would be endless.

If you are interested, mauilibrarian2 in Olinda  has a good article with a lot of resrouces related to Minecraft.

 

Source: www.mauilibrarian2.com

Guerrilla Tactics: Engaging Students is Everyone’s Job!

Guest Blogger: Marilyn Meikle

Screen Shot 2014-04-01 at 8.49.58 AMEach morning I chat with a lovely group of girls in the alcove outside Geoff’s office. Each morning I do my best to get them off their iPads and engaged in conversation or at least away from some odd game called “Virtual High School”. (Did you know that Brendan was dating Samantha???)

I recently challenged them to download the App called 7 Little Words. It is a great app that is free (unless they want to buy more puzzle packs which are not costly). I am quite addicted to the game and have my mum playing to keep her brain active at age 82. There are different levels available.

There are 3 free games available each day.

I have told the students that whoever sends me a screen shot of their solved puzzle will be awarded house points. It’s working! This is an email from the second student to complete a puzzle. And, yes, I award points for houses other than Cumming House!!

game

Take a look at some of the words they are now learning and some of the tricky clues.

AND…they are now talking to each other. They ask each other what the words mean. They give each other clues!

The APP is also available in French and Spanish (7 Palabritas) [could not find the link to the  Spanish version when I checked today] and it’s challenging.

Try it. Have fun. And, award points!